Thanks! That's great feedback. We get so little player feedback that can actually give us some perspective on it and now that the game's starting to take shape a little more it's very useful.
More guidance early on about how to do the management might be a good idea. It's good to hear the player's-side perspective on that.
One note was that I've planned to have a purchasable item from the merchant, once that's introduced, that would boost cleaning. Obviously not available now and maybe it'll still be a bit too hard to do early on anyway, so we might need to think about giving one of the rooms a boost to sweeping. Which one, though? I'm not sure. In past I've thought the only one that makes sense in-universe is the laundry again.
I've been wanting to add some more clear guidance on what's available or when players should stop playing. It's a little hard to figure out at the moment. We did put a note on the menu screen but that's not easy to see in gameplay. Maybe we should just slip some notes in on every area where we're going to be adding more content when you reach the end of the line.
Anyway, thanks again! I'll make notes of these points. I think we can probably act on a lot of this immediately.