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(+1)

Thank you so much for playing and for the useful feedback. I especially appreciate your comments about the level design and the way I combined the different obstacles. Level design and puzzle elements are what I spent the most effort on this weekend, and it's nice to see that effort wasn't put to complete waste. Your comment summarizes exactly how I felt while designing it. In some ways, it is a truly terrible game, but it was an interesting experiment in designing under heavy restrictions.


Thanks again! Hopefully my game gets noticed by Mark :)

(+1)

This is exactly how you get good at game design, by trying a bunch of small experiments, and learning what ideas are good, and what ideas are bad. I'm sure you'll remember the valuable lessons this game jam taught you about how to manage player controls, without accidentally spending several months learning those lessons while working on an important project. With the skills you're acquiring, I'd love to see what games you build in the future!