Thank you so much for playing and for the useful feedback. I especially appreciate your comments about the level design and the way I combined the different obstacles. Level design and puzzle elements are what I spent the most effort on this weekend, and it's nice to see that effort wasn't put to complete waste. Your comment summarizes exactly how I felt while designing it. In some ways, it is a truly terrible game, but it was an interesting experiment in designing under heavy restrictions.
Thanks again! Hopefully my game gets noticed by Mark :)