Great job! The music was really well orchestrated here. I liked the art too, especially during the intro cutscene. As for the gameplay, I think the range on the attack could be a lot longer. Jumping onto a roof with enemies on it feels like a situation that is impossible to win. I almost never actually used the punch and chose instead to lure the enemies off the buildings. No idea how far I ended up getting, but since there were no checkpoints I kinda lost interest in trying to get any further. Still a good effort with some really solid elements, tho!
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Thank you so much! Very happy to hear you liked the music. The music you made for Super Jump Guy may be my favorite in all of the jam and just really good overall. I wanted to do something similar for my game but I'm still struggling to compose in that style. I meant to ask if you were going to upload your music for the game somewhere. Definitely want to hear it a bit more in my free time. I'm glad you enjoyed the art too!
It's not that the punch should be more effective, it's that there were supposed to be weapons in the game and the punch was just a last resource or for when you didn't have ammo, but you're totally right, there definitely are times you can't do anything. There are checkpoints, they're the benches, though it's totally understandable that you didn't pick up on it as there's nothing to suggest to you that you can interact with them or what key you have to press.
Totally fair to have lost interest. I'll see if I have the time to fix some of these things after the jam. Thanks for playing!