danke schön!
melo_toni
Creator of
Recent community posts
I'm glad you enjoyed yourself! The sandbox mode was a bit of a last-minute addition for the exact reason you mentioned. We had a lot of fun messing around with infinite items during development and figured it would be a good way to introduce players to the mechanics without throwing them in the deep end. The nail freezes objects in place :)
nicely done! great graphics and sound design! movement felt really smooth and satisfying.
i personally would've preferred a few more checkpoints as it was a bit frustrating to have to redo the same challenges i already passed just to get back to what i was currently working on. that kind of difficulty can definitely work in a full game! but imo in jams like this people are playing so many games that they might not have the patience to sit through the same thing they just did like 10 times lol. especially if they JUST completed the challenge and then immediately die on the next one with no checkpoint in between. definitely not speaking from experience here :P
pretty cool! i was immediately drawn to your game by the creepy low poly jester in the thumbnail. i liked the graphics a lot, what shaders did you use? unfortunately i got stuck in some geometry in the room with all the pots and had to quit. i wish there was a pause menu or at least some other way to for the player to regain mouse control.
there are some really solid ideas here tho! it's TOUGH trying to coordinate between 5 people especially as beginners (i would know), so don't feel too bad if the product didn't quite come out the way you hoped. yeah a more experienced solo dev might be able to do something similar in a few days, but there's literally no need to judge yourselves on that standard lol. just because you have 5 people doesn't mean you can make something 5 times faster. keep up the good work.