Oh glad to hear that you enjoyed it and had fun^^
Also thanks for the input, I definitely like the idea of adding more bad endings in the full version, just dont know if my writing skills are up for it^^" But yeah idealy i would like to make one for each form!
Oh i may have forgotten to put a warning there, will fix that!
And yeah balacing is hard, the wolf form really might be a bit too op at least at night. I could either nerf the skills or add a negative kind of effect in the night, are two things i could think off. Suggestions are welcome if you have any!
True the punishment might be a bit too harsh, a turn cap is an good idea! I will start working on something like that^^ Thanks for the idea!
I think it was intended since originally skills raise the playfullness level a lot less until i changed that, i probaly shoul remove it.
With yesterdays patch party members now will warn Nana when trying to enter that area early to let players know that its has higher difficulty. Despite being open from the beginning it defenitely meant for later visit but srill lets player try. Also a reason why you get a pretty strong form for that questline. But i definitely could make the forest only reachable with another form.
Also thanks a lot for the feedback, i will work on the things now^^
Update: I came up with some ides to test out.
-Ultimates Skills now have a stronger scaling which should make them stronger.
-The Over excitment now onyl last 5 turns and each turn the playfullnes level gets reduced as well then having it.
-Some of the wolf skills are nerfed and now come with small negative effects.