I really dig the aesthetic and the game feel. Throwing the axe is really satisfying. One thing that would be nice is a bit more clarity at the start. It took me a while to understand what was going on necessarily, especially when it came to how to pass through each room (it took a bit to figure out I had to kill all the enemies in the room). I would have liked a bit more visibility around my character, especially after I throw the axe, just so I can still get a bit of my surroundings, but I understand that was part of the challenge. Overall though solid job.