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I had a lot of fun with the game.

A roguelike shooting game, but with a mechanic that highlights the gameplay.

The effects are good (Especially the spawn one). And the music perfectly matches the dynamics of the game.

I just had disagreements with some crashes that the game gave, but when I restarted the page everything was back to normal.

I don't know if it was intentional, but while playing I realized that npc weren't that smart, and just running without stopping at the edge of the scene was enough to defeat everyone. Of course, as the levels advanced, this changed, with a barrage of enemies, it became increasingly easier for them to surround me, but even so, it was possible to overcome the first levels in a way that took away the challenge from the beginning.

The game can become a bit repetitive due to the lack of enemy variations, but considering the gamejam time this is something to consider.

The game has some bugs, but I still feel it's a good gamejam game, with some fixes like the occasional crash, and attention to the replay factor, the game will show its potential much better.

I hope they keep making a great game.

(+1)

Hey, thank you for your feebacks! Yes we will keep developing this game, matter of fact there is an update comming sunday with a new enemy, bigger rooms with more complex geometry, a new weapon and a new enemy. Yes due to the lack of enemies in this build they are easier to dodge and since they are supposed to be the starter enemies its easy to not get hit if you keep moving (which was the intention). I hope you had fun and found out about priest booming which is exploding enemies with the priests projectiles by shooting them. Im glad you had fun!

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Also the update will bring a new kick mechanic! And a few fixes.

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If you enjoyed the game feel free to join our discord server for updates on the game and to give us direct feedback! https://discord.gg/kZFURC2NCY