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Basically runs like the normal version does if I use the command from the pop-up:


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And without the command? Does it still break?

But if that doesn't work, then there's nothing I can do.

Edit: I just tried using the --rendering-driver opengl3 command myself, and everything works fine. I think it might be a different hardware issue from your end.

I mean that the alternate version you posted works about the same as when I used the --rendering-driver opengl3 command on the first version.

I don't know why this is happening. Your other game worked fine for me.

Does the web version work for you?

Ero Witches is built in Godot 3, this game in Godot4. The people behind it are still making compatibility changes to the renderer, so it may get solved in the future.

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Visually, yes. It just lags horribly.