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(+1)

It seems like your WebGL build didn’t upload correctly. It gives an error. I had a similar problem when I first uploaded my Unity game. After some googling, I was able to fix mine by going to my project’s Player Settings, going to Publishing Settings, and setting Compression Format to “Disabled.” Hopefully, that helps you too. Luckily, the download version works.

I liked the concept of this. At first, I thought the player would just move towards the direction of the cursor after the delay, but it actually follows the path the cursor moved in which is really cool. It’s a good idea for a game, but I did find the levels felt a bit repetitive after a bit. If you decide to expand on this, adding some more mechanics could help with this.

I liked the game’s presentation. The music, sounds, and lighting do a good job of setting a serene, relaxing atmosphere.

Overall, nice job!

(+1)

Thank you for, your feedback and advice! I will fix WebGL version today near the evening!