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(+1)

That was interesting, I like the idea of different characters having different abilities.

The best would have been to have a single level layout, but you have to use different characters to go through it and they cannot use the same route than the other characters took.

I'd also recommence zomming out the camera a bit more to give space to more platforms and more interesting pathways.

Do you intend to continue it?

(+1)

Hey, thanks :)

The original plan was to have a single level like you mention. But we didn't really feel like we had the time to add as many unique elements that would separate the paths. And I'm worried the level would feel pretty convuluted and disorienting since the lack of feedback was already as issue. How would we reliably tell the player which of the ~10 paths they could take?

We just settled on a camera immediately and didnt bother changing it from then on due to the time limit. But I agree, it would have been better with a somewhat smaller character in comparison to the environment.

We probably won't continue any work on it. But we did learn a lot from making it, so it'll be with us in spirit :)