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(+1)

I head the same collision issue in my first ever game jam. The only problem with the solution is, that the collider then uses a Rigidbody, which needs to be static, which could be bad for performance (but i am not really sure if it bad for the performance since it never caused trouble in my games)

(+1)

Oh I guess it would cause performance troubles in bigger games (or slow computers) and it surely is a good practice to have from the beginning. I'll play around with it to try to understand it, thanks!