Congrats on making this game! :D I really liked the magic vibes in general and the story
driann
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I'm using Windows 11, I'm just running simultaneously the Vivaldi browser, Discord, and WhatsApp.
I gave the game another try to catch a little bit more of "when that happens". This second time the cursor didn't go to my second screen as before for some reason, but I saw that the cursor still going out of the game when my cursor was around the bottom of the screen over the taskbar.
I had the taskbar option enable "Automatically hide the taskbar" on Settings > Personalization> Taskbar > Taskbar Behaviors on Windows 11, which makes the taskbar appear when the mouse is hovering at the bottom of the screen. I disabled this option and the mouse lock worked perfectly this time. I think the mouse was behaving more weirdly on my first play-through though, I hope this can help you figure out what's happening
btw, would you mind playing my game too? I would appreciate it :)
It is pretty interesting, I enjoyed looking for the best ways to kill all the snakes and the boss after that, the art style gave me good gives of an original game, having more variety of visual assets in the game could be cool and add a lot to the vibes (maybe more environment things or variety of enemies).
I definitely expected to be able to attack up and down (or maybe throw to wherever the cursor is) but being the way it is, felt more unique and made me think differently than I expected. It is a nice result :)
The gameplay pacing is so good, the introduction to the main mechanic of separate cubes and then teaching me how to put them back as one cube through the levels, it just worked so well. I can't avoid mentioning this remembered me of the game portal (I guess the cake at the end is a direct reference), the voice-over humor and guidance remembered me a lot of GLaDOS, and the space for each test also remembered me a lot to Portal, which is personally fine to my I enjoyed it all. All the sfx made with your voice was also funny to hear :)
I really like that type of game kind of "paper please" like. The dialogue system gets super absurd and funny sometimes, I loved that.
I think I have the potential to be pretty fun in the long run adding some lore, and mechanics (I can't stop thinking on paper please when think about how the game could grow tbh tho xD)
It looks pretty nice, the sound of the braking ceramic is pretty satisfying and I enjoyed just throwing a lot of dards all the time to try to him something xD
The lock mouse thing didn't work for me, idk if could be my fault somehow since is the second game I had this kind of issue, while moving the camera sometimes my cursor went to my second screen, pausing the game when I clicked, also I move the game window accidentally some times by having the cursor outside of the game, I'm not sure why that may be. Anyway, it was fun to play and satisfying to break the objects :)
I loved the aesthetic so much, the visual art and the music gave me so cool vibes, it made me want to try to make something in a similar style, I liked it so much. The gameplay is so cool too, I like the "switching between realities" mechanic (even tho took me a little bit of time to get it), the store and the enemy waves based gameplay make a really nice game loop IMO.
I had a bit of trouble with the mouse lock, I have 2 screens and the mouse was unlocked going all the time to my second screen so it made it a little bit uncomfortable to play at times.
However, I gonna have this game saved on my "favorite game jam games list", and have this aesthetic in mind as a reference for future stuff I'd like to make :)
The gameplay felt so clean! I think the difficulty curve and progress were so nice, the tutorial stage, introducing new enemies and weapons, felt really good. Also the red area when you gonna get shot by a sniper type of enemy, the melee enemies, are very simple visuals but really clear, loved that :)
I enjoyed the graphics and ambience a lot, I got scared as fuck when I saw one of the little black enemies moving for the first time, that was pretty nice.
The controllers are pretty confusing to me, in my first run I didn't get why I wasn't able to move the camera in the Y axis, I thought it was the idea but then I saw I wasn't able to kill the enemies and knew I was doing something wrong, I didn't press shift at all during my first run of the game
After watching the video explanation I got the idea and actually, I think is pretty creative and cool, so I tried my second run made more sense but still I found the controller pretty confusing about the camera movement between the 2 game modes. I really liked the idea and aesthetics
I like the vibes a lot, the character design, music, footsteps, wind sound, snow, walking animation - made it have a really cool ambience fr. The game did freeze my computer a bit when running it tho, and locked my mouse in the game so much that I had to close the browser to exit the game. I would appreciate it if you could check my game too, I do not have a lot of rates so far :)
Hi thanks for playing, I'm glad you liked it :D
The original idea was make different types of enemies and maybe make the enemies to throw projectiles to the player, but very newbie to programming and working on a game engine so I just tried to polish what I had 😆
if I continue the game idea I would definitely work on the enemies and work on so many other things