The aesthetics and music in this game make for a very chill atmosphere. The game itself is pretty fun too, at least for the first minute or so. Once it starts accelerating and the character starts drifting towards the bottom of the screen, it feels impossible to dodge the enemies or grab the powerups. Great framework though, I'd love to see it worked on further!
Viewing post in Keep Diving jam comments
Thanks. I was too ambitious with what I wanted to do in the time I had available, and proper game testing and tweaking the numbers on speed and enemy generation never happened. I added a laundry list of todos in the description, and if you're interested in following along, I do plan to make updates once the jam is over and continue development on this idea.