I loved the gameplay, gave me strong Wizards of Legend vibes, but with a great little rock guy. The one thing I really needed here was some music and sound effects, but besides that it was an altogether wonderful experience!
LemonBar
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I gave it a shot, but ended up closing it out without finishing it. The static and time limit were pretty frustrating to play around, and having to go back to the menu to read the commands was annoying. I wish you could just type "help" in game to get all the commands. I also couldn't seem to open any .txt file with a space in the name.
The visual and audio design is really nice. The green tint seemed overpowering at first but I came to enjoy the visual style. After getting to around 45% far too many times, I realized this game is pretty brutal. The mouse movement into clicking and typing number keys is tedious when i am primarily holding a letter key. Switching between that and holding S is really jarring and doesn't feel great. The obstacle that involves moving the meters to specific levels requires just a bit too much precision and investment while the clock is ticking down.
The premise for this game's story is straight up wild, I really appreciate the scope that you had for this organization's scheme. The mechanics are pretty straightforward and the gameplay is really fun. I will admit I feel like I didn't get very far but I'm enjoying this from a technical perspective. The design of this game has moments that really shine bright. After I read the graphics weren't original I was really impressed with their consistency. The map design is really great and makes good use of open space / linear progression. I was able to mentally map out the structure of the environment as I explored it, everything feels very cohesive and well orientated. The local fauna are super brutal, every single one of them put me on edge. The first time I saw the behemoth lurking beyond the foreground I was genuinely scared.
Honestly, I tried probably a few dozen times, 11 packages is the most I could recover before being mauled by a fish. I think maybe the packages should have small amounts of air. This would be especially helpful for the deeper sections of the recovery. The game-breaking glitches are pretty easy to overlook, if you continue to work on this game (which you really should!!!) I suggest focusing on replayability. This game is really goofy and fun, I like that you can walk on water if you hold the up arrow at the surface. It's probably unintentional but it's a fun way to gather your breath, which I gotta say replenishes Very Slowly. The foreground / background was a little hard to discern which resulted in a lot of frustration trying to find the path back to the surface.
It's really no sweat that you weren't able to make this game the way you wanted to, you should keep working on it!
I'm not sure if I missed something here, but it just felt like casino games in a pretty package. Maybe I'm just really bad at these types of games, but I very quickly lost my money and felt like I couldn't do anything else. The constant timer made it even more stressful too, I was less likely to gauge my bet to see if it was valuable.
I loved the concept and mechanics of the game, felt like a very cool little puzzle/ rpg game. I wish the upgrade objects were tailored instead of randomized because on a handful of my runs I just got no healing and couldn't progress. It felt a little too random. Otherwise, wonderful experience that I could see flourishing into a quick little experience.
The game did not feel very cohesive and the progression was not very smooth. There aren't many places to go in the abyss, left has a small bit of treasure and right is just instant death. I like the ideas here, but it needs to either be polished up a bit more or have some more instructions. Great attempt!
I played until about 400 meters. It was pretty difficult at first until I got into the pattern things usually break down. I'm a big fan of Barotrauma so I enjoyed this familiar experience. Theres a really great mix of mechanics that keeps you moving constantly, and the slow darkening background is very ominious in tandem with the sound design. I think I found a glitch? If you repair a hole / use the pump and keep the key pressed as you walk towards a broken engine, it will instantly repair with no waiting.
This is really great! The controls were a little tricky at first but it's easy to get the hang of. The fish behavior is realistic but fair, and it's really satisfying to chain together a string of fish with a clean dive. The fish getting progressively deeper down is a great way to increase the difficulty, managing the air supply near the bottom can be stressful! The levels felt a little short, but other than that it's nice.
This game is absolutely beautiful, the background animation is mesmerizing and the scratchy lofi style is just wonderful. After level 20 the game starts to get a little out of control as you scale up way bigger than the enemies can, but it's an astounding proof of concept. If this game was developed just a little bit more, with some enemy variety and some more upgrade options I could absolutely see this going for $5-$15 on Steam. Amazing work!