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LemonBar

65
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6
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A member registered Jun 07, 2020 · View creator page →

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I loved the gameplay, gave me strong Wizards of Legend vibes, but with a great little rock guy. The one thing I really needed here was some music and sound effects, but besides that it was an altogether wonderful experience!

I gave it a shot, but ended up closing it out without finishing it. The static and time limit were pretty frustrating to play around, and having to go back to the menu to read the commands was annoying. I wish you could just type "help" in game to get all the commands. I also couldn't seem to open any .txt file with a space in the name. 

I like the art a lot, the little flame guy was what drew me to download it in the first place. I got a little frustrated with the bombs spawning directly above me though, not giving me much time to react to them. 

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I loved the artwork and the ambience brought on by the music. The mechanics were a little flat, but the adventure and art design kept me going for more and I ended up finishing the game. I loved it!

EDIT: Just wish I could pet the dog. 

I do wish I was able to type more into the chat box, tho I understand the limitations in responses. Also for a game that's primarily text, the writing needed a bit of proofreading. Altogether interesting idea that I wish was a bit more polished. 

Great little game, melting those snowmen is pretty satisfying, and I definitely felt the stress of running low on fuel. The connection to the theme is a little hazy, but I'll still give you a thumbs up for the great experience. I played it through to the end!

The flashing light constantly on the screen is a little difficult to look at, but the game is pretty solid. Remind me of some old flash games. 

In a game with this time constraint it could be difficult, but I think 1-2 other smaller enemy encounters could really help get the player in the mindset for more action. 

The visual and audio design is really nice. The green tint seemed overpowering at first but I came to enjoy the visual style. After getting to around 45% far too many times, I realized this game is pretty brutal. The mouse movement into clicking and typing number keys is tedious when i am primarily holding a letter key. Switching between that and holding S is really jarring and doesn't feel great. The obstacle that involves moving the meters to specific levels requires just a bit too much precision and investment while the clock is ticking down.

The premise for this game's story is straight up wild, I really appreciate the scope that you had for this organization's scheme. The mechanics are pretty straightforward and the gameplay is really fun. I will admit I feel like I didn't get very far but I'm enjoying this from a technical perspective. The design of this game has moments that really shine bright. After I read the graphics weren't original I was really impressed with their consistency. The map design is really great and makes good use of open space / linear progression. I was able to mentally map out the structure of the environment as I explored it, everything feels very cohesive and well orientated. The local fauna are super brutal, every single one of them put me on edge. The first time I saw the behemoth lurking beyond the foreground I was genuinely scared.

Honestly, I tried probably a few dozen times, 11 packages is the most I could recover before being mauled by a fish. I think maybe the packages should have small amounts of air. This would be especially helpful for the deeper sections of the recovery. The game-breaking glitches are pretty easy to overlook, if you continue to work on this game (which you really should!!!) I suggest focusing on replayability. This game is really goofy and fun, I like that you can walk on water if you hold the up arrow at the surface. It's probably unintentional but it's a fun way to gather your breath, which I gotta say replenishes Very Slowly. The foreground / background was a little hard to discern which resulted in a lot of frustration trying to find the path back to the surface. 

It's really no sweat that you weren't able to make this game the way you wanted to, you should keep working on it!

The ocean just seemed empty to me. I'm not sure if I was missing something. Also had no sound, I wonder if there's a bug somewhere in there. 

Very basic game, but it kept me going for a good five minutes. Solid shot.

Music and art are astounding. I couldn't quite figure out what I was supposed to do, but I got my shrimp back. 

The game was very short and mechanically shallow, but the art and story kept me going. Nice art piece!

The art and level design were awesome, I love those little aliens. The enemies felt a little ruthless since they could shoot me before I could even see them, and I wish I could somehow heal mid-run. 

I loved the filter to make the game look like PS1 retro, though it might still need some tweaks. There wasn't much to do in the lake, and everything was at the bottom so I just sank until I could collect it. I think with a little more direction, this could go somewhere cool. 

Very short, nice little art pieces. Would have liked some more gameplay. 

Typing games remind me of of a a different time, and this is a very nice one. I got to about 1000m and then got munched by a fish. A simple music loop could go a long way!

Neat game with very cool character and enemy designs. At the start it was a little slow, but by the end kiting around the enemies was very fun. 

This is a spectacular point and click adventure, the sprites are magnificent, the music is fun, the puzzle is surprisingly in depth, there is so much more game in this game than I was expecting. It didn't do anything new but it's done something classic exceptionally well.

Same as the other said, it's challenging to play in browser since it doesn't capture you cursor. I love the little guys and the concept a lot though, great idea!

Amazing experience, I loved all the writing and the choices offered to the player. Truly an amazing experience, great job!

This was a strange little experience. I liked exploring around the planet, collecting the doodads and discovering the symbols, but the boss fight felt very out of left field. 

Game is very fun, peggle with some excellent twists. The bouncing is a little strange which can make the ball not go where you expect it to go, but it's an incredibly enjoyable game.

It's fun to crawl around on the walls, definitely gave me the ant fantasy that I wanted. I couldn't tell where the checkpoints were located and got stuck on a particularly long section. Keep it up!

I solid base for a game, the movement is pretty slow for such a large map and number of enemies but over all it's a solid first person shooter. The Jetpack could give a lot of variety to combat but runs out of fuel very quickly. A good time but unpolished.

Snack sized game, decent little experience. I loved being that puffy little dude. After a certain depth the game gets absolutely wild, way too fast for my old bones. Loved it. 

I'm not sure if I missed something here, but it just felt like casino games in a pretty package. Maybe I'm just really bad at these types of games, but I very quickly lost my money and felt like I couldn't do anything else. The constant timer made it even more stressful too, I was less likely to gauge my bet to see if it was valuable. 

I'm a sucker for an indie visual novel. The character art was wonderful and the choices felt like they would build to something. I wish the story had gone a bit longer, as the ending felt pretty abrupt. I'm also not sure if the choices made a different in the end. Fun little experience though!

The theming is very consistent  and the fleshy sprites are very well done. The handling can be a little challenging and the enemies are hard to avoid, but the mechanic for jumping through walls is incredibly creative and I found to be incredibly fun as a puzzle element.

Cute quick little game. The ambience especially in the deep depths was awesome. Short and sweet experience, bravo.

Charming little experience. I was playing with the idea of a platformer where you're chained to another object and you pulled it off perfectly, and integrated it well into the theme. Great work!

I loved the concept and mechanics of the game, felt like a very cool little puzzle/ rpg game. I wish the upgrade objects were tailored instead of randomized because on a handful of my runs I just got no healing and couldn't progress. It felt a little too random. Otherwise, wonderful experience that I could see flourishing into a quick little experience. 

The game did not feel very cohesive and the progression was not very smooth. There aren't many places to go in the abyss, left has a small bit of treasure and right is just instant death. I like the ideas here, but it needs to either be polished up a bit more or have some more instructions. Great attempt!

The game has a great style and charm to it. Unfortunately I'm not very good at movement shooters, so I was unable to get past the rocket jump part of the tutorial. 

The game has some great style and feels like a nice simple mobile game. 

I played until about 400 meters. It was pretty difficult at first until I got into the pattern things usually break down. I'm a big fan of Barotrauma so I enjoyed this familiar experience. Theres a really great mix of mechanics that keeps you moving constantly, and the slow darkening background is very ominious in tandem with the sound design. I think I found a glitch? If you repair a hole / use the pump and keep the key pressed as you walk towards a broken engine, it will instantly repair with no waiting.

This is really great! The controls were a little tricky at first but it's easy to get the hang of. The fish behavior is realistic but fair, and it's really satisfying to chain together a string of fish with a clean dive. The fish getting progressively deeper down is a great way to increase the difficulty, managing the air supply near the bottom can be stressful! The levels felt a little short, but other than that it's nice.

This game is absolutely beautiful, the background animation is mesmerizing and the scratchy lofi style is just wonderful. After level 20 the game starts to get a little out of control as you scale up way bigger than the enemies can, but it's an astounding proof of concept. If this game was developed just a little bit more, with some enemy variety and some more upgrade options I could absolutely see this going for $5-$15 on Steam. Amazing work!