Holy dacking shit. That was HORRIFYING!
I did not see this kind of game coming.
You had me shaking, genuinely, and I felt very much in the shoes of Lily.
The music/ambience gives this game GREAT benefits. There's so much to love about it, even with how few the tracks are.
The way that the scary static noise is at first kind of just static, then soon dread, and eventually, it's safety, of all things.
And the way that the happy music is adorable and wholesome at first, before soon becoming... heart pounding.
Game-wise, this concept worked SO well. Despite the simplicity of it, the way it tied into the concept and theme, and the challenge it provided, even the tutorial you had with the parent at the start - Bravo, Ema!
Keep on fighting,
Blawnode