Issues with art and characters not showing has been fixed but I've encountered new roadblocks after that. During the balloon sequence you don't actually float over surfaces, meaning you gotta inflate to go over which also switches the sprite back to the normal ones. In addition once you do finish that sequence the one fire doesn't open the way and the waterfall area traps you with being unable to move on the spot in any direction. Also is there a reason for the debug npc to be in each room? They don't seem to do anything when you interact with them.
Otherwise I can only assume the other things is just not yet implemented content, what with no endings to the boss fight, and the vore route not removing the shroom after beating her while she also continues to comment as you go through the dungeon as if she was still with you.
debugging NPCs are just around to flip switches while I develop. Can be ignored and will be removed later.
Thanks for the feed back on the balloon room! I was doing some testing too and it has some stuff broken. The waterfall room is supposed to be bounced across later when you get the ability.
Flags and cutscenes for the normal and vore route are a WIP! Mostly just testing the bosses rn.