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I think the natural pink food can be watermelon!

This drifting control is surprisingly cool. Changing colors also adds some life to the game. I like the idea of not forcing player to enter Labiryth, like the menu its integral world of the game. Maybe add something collectible or storywise element in labiryth to give a reason to player to enter and get out of it? I noticed that the music starts every time you start the game or level, die. Maybe it could just be constantly looping?

(+1)

I thought about the watermelon but it is more on the side of red, atleast in my region it is red.

The collectibles in the labyrinth is a good idea I might think to implement it, thanks for it.

The music is actually part of the player itself, so everytime the player is loaded, the music also starts from the beginning, it can be made global but I was a bit late and lazy for it.

Thanks for playing!