Thanks Pookie <3
Kushagra
Creator of
Recent community posts
what do you mean by "soft locked", is it a bug or something that I can maybe help fixing.
The duration in the pipe can be modified but I wanted the level transition to be scary hence the laughing voice but it didn't worked out that well.
The UI time is according to general reading speed.
Thanks for playing!
I thought about the watermelon but it is more on the side of red, atleast in my region it is red.
The collectibles in the labyrinth is a good idea I might think to implement it, thanks for it.
The music is actually part of the player itself, so everytime the player is loaded, the music also starts from the beginning, it can be made global but I was a bit late and lazy for it.
Thanks for playing!
Fantastic Game, but I was a bit uncomfortable with the music because of either the max volume or the tunes themselves but it is an issue for me and I am sure most will love this music.
I found a bug (sort of), when I was killed in Level 1 I tried to restart using the "Restart" Button but there was an error, I think you should check it, I was playing in full-screen mode If that helps.
All in all, Great Work!!
I was wondering whether the colours present in the game will be counted on the basis of each scene or the whole game, What if I am using only 2 colours per level (let's say black and blue, black and red) now will it be counted as 2 colours or a total of 3 colours (black, red, blue) Keep in mind that each level will only have 2 colours.
First of all Thanks for playing, The game was short because unfortunately, I was not available for most of the weekend so this was kind of the last moment. The player being slow is an issue with the HTML build because they run in much lower frames than Windows executables I tested the game thoroughly in Windows builds and the player speed and rotation speed were fine, I do encourage you to check Windows builds, you can download it, I have provided detailed instructions on how to download or Run them. You can give feedback on the Windows build if you desire. The rotations concept was something new for me and I initially tried to do it using MouseX input but using Q and E keys was simpler to implement so I went with that, I will definitely consider changing it to mouse look.
Again Thanks a lot,
Kushagra.
It looks great and the gameplay is nice, although there are some bugs and cases you didn't consider, for example, I can jump across the ladder that leads to the cave and then get lost in the forest similarly I can cross the cave end bound. you can also work some more on the dialogue. Keep up thework.