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Nice game, quite fun. It would be nice to somehow know the enemy's HP to prioritize. Also I found the beggining quite a bit hard with such a long reload time. Aside from that, overall a very nice experience!

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It's interesting point you make about health bars, I want players to have a feeling of how powerful they are through intuition without bogging them down with information overload. But as you've pointed out not knowing can really sway the outcome of a run. Definitely something to think about after the Jam. Thanks for playing and taking the time to leave feedback. 👍

Yeah I agree that a health bar can overload the UI, but HP could be represented by color, effects, or pretty much anything else!