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Raven
Creator of
Recent community posts
The concept is quite cool! I think it wasn’t necessary to hide the materials menu, as there is enough free space on the screen. The lightning immune block makes lightning pointless because it always comes from the same direction, so I purchased one and I was done with that. Also at the third wave I experienced a bug where the attack count went negative and I got infinite disasters until my blocks were all gone and I lost.
The music was very pleasant, nice little game you got there!
Holy crap that giant green guy scared me, I was not expecting to run away from a monster after that first calm level collecting keys, what a rush! The graphics were very shiny and saturated, and the audio was a bit loud, but it was consistent through the game. I chose the winning door on my first try, I guess I was lucky
The game is clear, very fun to collect souls and stack upgrades, and the art is very good!
The only thing I missed was that a frame in the enemies animation where they anticipate the attack. Sometimes I thought I was far away enough from a big guy and then the next frame I was dead. As balancing goes, in most levels I made my way to the bottom right corner and then pretty much held the attack button down for easy kills (I went for Attack+ every time I could)
Hi! As the rest of the posts here, leave your games in the comments and I will play them and post any feedback I can come up with.
I would appreciate if you did the same with mine:
https://itch.io/jam/brackeys-11/rate/2535202