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Raven

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A member registered Mar 10, 2020 · View creator page →

Creator of

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Thank you for your comment!

Thank you, yeah the gameplay isn’t very innovative but we wanted to expand it more and due to the time ended up with a very basic tower defense

I played on windows, and yes I think it was the breeze :)

The concept is quite cool! I think it wasn’t necessary to hide the materials menu, as there is enough free space on the screen. The lightning immune block makes lightning pointless because it always comes from the same direction, so I purchased one and I was done with that. Also at the third wave I experienced a bug where the attack count went negative and I got infinite disasters until my blocks were all gone and I lost.

The music was very pleasant, nice little game you got there!

Thank you! Sure, I’ll check out your game!

Lockpicking was a little tricky without any feedback when rotating the lockpick, but the art and sound were amazing. The atmosphere was very unsettling, the time pressure plus the sound effects were on my nerves constantly. Well done!

Holy crap that giant green guy scared me, I was not expecting to run away from a monster after that first calm level collecting keys, what a rush! The graphics were very shiny and saturated, and the audio was a bit loud, but it was consistent through the game. I chose the winning door on my first try, I guess I was lucky

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Took me a little while to understand the terminal, but that may be just me. The gameplay loop is simple yet engaging, and having to decide whether to keep reloading or dash was a challenging experience. Very well done. Maybe more spawn points or a different map could be good for further levels.

Very creative game, the narration was quite good!
The levels were a little bit confusing, and you can just jump to the exit behind each door with very little problem (sometimes you can fall through the floor doing that), but if playing as intended it’s a fun game!

Fun game and a very cool art style. I’d say the highlight of objects is a bit confusing at times, but clear enough to play with no problems. I liked it a lot!

The atmosphere in your game is pretty good!

Very nice game, the door mechanic is very creative

Very cool idea, I liked it a lot

The retro graphics are amazing, and you managed well to make a spooky atmosphere, good job!

The character was a bit hard to control, but the concept was very cool!

The idea is really creative, I liked it a lot! Had trouble identifying some sounds, but I was impressed on the level of challenge over such little gameplay. Well done!

Very fun game, the movement is very good and the time pressure made it challenging and intense! The levels were very good as well

Thank you! I wanted the music to be even more adaptive and smart but I didn’t have the time

Thank you! I’m glad you liked it

Thank you! The most time consuming was the actual level design, it takes a long time and often remaking, testing and adjusting past levels

I’ve noticed the wall jump popularity is very divided among the players, it may need some tweaking and more in-depth tutorial section

Thanks! I tried your game, very spooky and well made

You really did a great job setting the ambience and lighting! well done!

Thank you for the kind words!

Thanks for playing! I’m glad you liked it

Thanks for playing!

Played it quite a while, the gameplay loop is awesome!

Very interesting game, yeah it was quite hard to control, but it was part of the challenge

This game has very cool ideas, I think the quick acceleration and high top speed of the character makes it very challenging to control.

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The game is clear, very fun to collect souls and stack upgrades, and the art is very good!

The only thing I missed was that a frame in the enemies animation where they anticipate the attack. Sometimes I thought I was far away enough from a big guy and then the next frame I was dead. As balancing goes, in most levels I made my way to the bottom right corner and then pretty much held the attack button down for easy kills (I went for Attack+ every time I could)

Fair, I had to scrap the mechanic that was more connected to the theme I had in mind, and I put a big door in the later levels instead to at least have some thematic element. Thanks for playing!

Played it, reviewed it, loved it.

Amazing game! the narration was on point, I filled a room with tables, the music was nice and the puzzles were good. On the level with the computer I got distracted by making way across my own sea of tables and so I couldn’t solve the puzzle, but it was a lot of fun!

Yeah I was going to add a tutorial but didn’t manage my time as I would have wanted, also the wall jump mechanic seems to be divided between people loving it or having a hard time with it, so it definitely needs some tweaking. Thank you for playing and for the feedback!

Very nice game, it looks and feels tidy and polished. The level design was good. I ended up tanking some books on purpose because it was faster, since I figured the lives are reset in each level. Loved the intro and outro cutscenes, you don’t see that often in game jam games.

I see you need one more, so I’ll be your 20th :)

Hi! As the rest of the posts here, leave your games in the comments and I will play them and post any feedback I can come up with.
I would appreciate if you did the same with mine: https://itch.io/jam/brackeys-11/rate/2535202