Thank you!
Axyz Game Studio
Creator of
Recent community posts
Good puzzle mechanics, although took a while to understand. The graphics are well done, but from a design standpoint I think they may benefit from simplification. Even though the icons were color coded and different shapes, I didn’t see an immediate relation between the shapes/colors and the meaning of them (If they were switched I don’t think it would make a difference). With that aside, the puzzle’s complexity was increasing with each level, very well done!
Thanks for the feedback! It is in fact possible to complete a level with max score, though it’s incredibly difficult and requires a hefty amount of luck.
We were planning on adding more elements to build with, coupled with more levels with increasing complexity, but as usual in a game jam project, the additions were discarded in order to make a somewhat complete game prototype.
First day in the office and already everything goes wrong, Second day in the office and already dissapointing everyone while introducing multiple security threats… Yep, sounds exactly right!
The graphics were very nice, the game was fun and challenging to play, and everything worked as intended. The music track was a bit saturated for my taste but the melody was nice. Great job!
Nice work, very nice ending. Good thing you said patience in the description lol, I didn’t know if the events were timed or were triggered by the character, but if it was the former, it would be nice if the clock moved to give focus on the time as a factor. The pitch-black part was ominous, I was waiting for a cutscene or something, took me a while to realize I had to keep moving.
I drank like 20 cups of water and a lot of coffee :D
The concept is quite cool! I think it wasn’t necessary to hide the materials menu, as there is enough free space on the screen. The lightning immune block makes lightning pointless because it always comes from the same direction, so I purchased one and I was done with that. Also at the third wave I experienced a bug where the attack count went negative and I got infinite disasters until my blocks were all gone and I lost.
The music was very pleasant, nice little game you got there!
Holy crap that giant green guy scared me, I was not expecting to run away from a monster after that first calm level collecting keys, what a rush! The graphics were very shiny and saturated, and the audio was a bit loud, but it was consistent through the game. I chose the winning door on my first try, I guess I was lucky