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Axyz Game Studio

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A member registered Mar 10, 2020 · View creator page →

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Thank you!

Thanks!

Thank you!

Thanks!

Could not see the little stick man after 20 seconds or so though. The falling speed could be sped up a bit. But reaching space warp speed on a pogo, nice.

The audio was hilarious!

If mars was half as badass as this, sign me up!

Thank you for the feedback!

Yes there are only two levels, we couldn’t make a third one in time, and the game ended up being quite short. Since it is a physics based game, sometimes weird things can happen, and after reducing the amount of those events, we can happily call them features :)

Good puzzle mechanics, although took a while to understand. The graphics are well done, but from a design standpoint I think they may benefit from simplification. Even though the icons were color coded and different shapes, I didn’t see an immediate relation between the shapes/colors and the meaning of them (If they were switched I don’t think it would make a difference). With that aside, the puzzle’s complexity was increasing with each level, very well done!

The gameplay is very good! The levels were quite challenging and it’s a very good representation of the theme.

Thanks for the feedback! It is in fact possible to complete a level with max score, though it’s incredibly difficult and requires a hefty amount of luck.

We were planning on adding more elements to build with, coupled with more levels with increasing complexity, but as usual in a game jam project, the additions were discarded in order to make a somewhat complete game prototype.

Thanks for your comment! At first we wanted to add deterministic random spawning, to ensure the levels could be repeated expecting same results by using a seed. But in the end vehicles and people spawn every couple of seconds (with a small random variation). That made it a lot more rng based.

First day in the office and already everything goes wrong, Second day in the office and already dissapointing everyone while introducing multiple security threats… Yep, sounds exactly right!

The graphics were very nice, the game was fun and challenging to play, and everything worked as intended. The music track was a bit saturated for my taste but the melody was nice. Great job!

Thank you!

Nice work, very nice ending. Good thing you said patience in the description lol, I didn’t know if the events were timed or were triggered by the character, but if it was the former, it would be nice if the clock moved to give focus on the time as a factor. The pitch-black part was ominous, I was waiting for a cutscene or something, took me a while to realize I had to keep moving.

I drank like 20 cups of water and a lot of coffee :D

Thank you for your comment!

Thank you, yeah the gameplay isn’t very innovative but we wanted to expand it more and due to the time ended up with a very basic tower defense

I played on windows, and yes I think it was the breeze :)

The concept is quite cool! I think it wasn’t necessary to hide the materials menu, as there is enough free space on the screen. The lightning immune block makes lightning pointless because it always comes from the same direction, so I purchased one and I was done with that. Also at the third wave I experienced a bug where the attack count went negative and I got infinite disasters until my blocks were all gone and I lost.

The music was very pleasant, nice little game you got there!

Thank you! Sure, I’ll check out your game!

Lockpicking was a little tricky without any feedback when rotating the lockpick, but the art and sound were amazing. The atmosphere was very unsettling, the time pressure plus the sound effects were on my nerves constantly. Well done!

Holy crap that giant green guy scared me, I was not expecting to run away from a monster after that first calm level collecting keys, what a rush! The graphics were very shiny and saturated, and the audio was a bit loud, but it was consistent through the game. I chose the winning door on my first try, I guess I was lucky

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Took me a little while to understand the terminal, but that may be just me. The gameplay loop is simple yet engaging, and having to decide whether to keep reloading or dash was a challenging experience. Very well done. Maybe more spawn points or a different map could be good for further levels.

Very creative game, the narration was quite good!
The levels were a little bit confusing, and you can just jump to the exit behind each door with very little problem (sometimes you can fall through the floor doing that), but if playing as intended it’s a fun game!

Fun game and a very cool art style. I’d say the highlight of objects is a bit confusing at times, but clear enough to play with no problems. I liked it a lot!

The atmosphere in your game is pretty good!

Very nice game, the door mechanic is very creative

Very cool idea, I liked it a lot

The retro graphics are amazing, and you managed well to make a spooky atmosphere, good job!

The character was a bit hard to control, but the concept was very cool!

The idea is really creative, I liked it a lot! Had trouble identifying some sounds, but I was impressed on the level of challenge over such little gameplay. Well done!

Very fun game, the movement is very good and the time pressure made it challenging and intense! The levels were very good as well

Thank you! I wanted the music to be even more adaptive and smart but I didn’t have the time

Thank you! I’m glad you liked it

Thank you! The most time consuming was the actual level design, it takes a long time and often remaking, testing and adjusting past levels

I’ve noticed the wall jump popularity is very divided among the players, it may need some tweaking and more in-depth tutorial section

Thanks! I tried your game, very spooky and well made

You really did a great job setting the ambience and lighting! well done!

Thank you for the kind words!