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This game has a pretty interesting idea; I like the sort of "legacy game" approach you took where each round is self-enclosed but has a permanent effect on the game. I felt that the actual battle part of the game could use something else to make it more tactical/interesting though, since as far as I could tell the best strategy was to just grab all your orbs and throw them at the most isolated enemy orb. The building blocks of a solid game are all here though, so I have faith this could improve a lot with some more work!