Indeed, you're right. Implementing a wave system could have offered a distinct gameplay experience. However, in designing my game, my aim was to create a chilling and cute environment. A place where players could interact with fellow citizens, delve into their own story, and explore the world around them. For this particular game, I aimed to offer an experience that isn't solely focused on constant combat and surviving waves. Thank you for your valuable input – it's essential to strike a balance that aligns with the desired gameplay and atmosphere.
Again Thanks for Your feedback 😊