Hey thanks Man 😊
Jyotirmoy
Creator of
Recent community posts
In my perspective, I interpreted theme as " the player had to dive deep into his memory and resurface that. He can gather those memory's by helping Npc's ." I had a plan of assigning each NPC's a different area of story. Which they will offer to player after helping them(Quest).but I was not able to do that part in time. So I cutoff that and make sage tell story one by one.. And About UI 😢. Yeah Those health and Magic bars are just simple sprites and they are too big. they defiantly need some work.
after getting those shields which rotates around the player it was a lot of fun. I have not use the shoot mechanics as it was hard to aim . But that shields were enough. I like the Idea of how player getting different upgrades in each waves. and at wave 4 the sound automatically changed I was really good. although the game needs little balancing. as mentioned by others..
😂 yup using that shield machines you can jump and buildup structure to climb up and have fun. That was Intended. as in beginning I made the ability cool down such a way that, when u placed one shield you cant place another until its broke. Then I found out that it was really fun fly around using lower gravity and shield. And as per my game story the Player is from another world that's why he can have his low weight thing 😂 and also the the whole world made bigger then the players fitting... Thanks for playing
try out mine:
https://itch.io/jam/brackeys-10/rate/2237022
it was my first jam. Your feedback will really help
check out mine: -https://itch.io/jam/brackeys-10/rate/2237022
it was my first jam. feedback would be very helpful.. 😊
try out mine: - https://itch.io/jam/brackeys-10/rate/2237022
It was my first game jam. Your feedback will really help
check out mine:- https://itch.io/jam/brackeys-10/rate/2237022
this was my first game jam. Do check out my game. Your valuable feedback will really help me..
hey try out mine:-https://itch.io/jam/brackeys-10/rate/2237022
This was my first game jam. Your valuable feedback will really help me out..
thanks for your feedback, yup there I used Guards. As they are such character which I can reuse as many time as I want. And as a jam game I had to make things so I could have time to finish the Game. that's why I had to use guards. Although I had some plans ab assigning different characters. It was my first Game jam. .. Again thanks for Your valuable feedback
Indeed, you're right. Implementing a wave system could have offered a distinct gameplay experience. However, in designing my game, my aim was to create a chilling and cute environment. A place where players could interact with fellow citizens, delve into their own story, and explore the world around them. For this particular game, I aimed to offer an experience that isn't solely focused on constant combat and surviving waves. Thank you for your valuable input – it's essential to strike a balance that aligns with the desired gameplay and atmosphere.
Again Thanks for Your feedback 😊