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(+1)

This stomp-based control is really cool  concept, with a bit more polish and tweak it can become really unique movement game. But I think that some obstacle hitbox is a bit too punishing, For example, I didn't fall into the spike pit yet but I died while just standing near it.

Thank you for trying out my game. Yeah during the development I realized myself that some of the hitboxes are off (I still dont know how to fix it, since the spike hitbox depends on a tileset collider, if you have any idea let me know).