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(+1)

Nice underwater tower defense idea. It was surprising to keep seeing more and more of the lane. I would have liked to have been able to click and drag to auto-place traps, the nonstop rapid clicking is tough on my old mouse hand. Good music too.

(1 edit) (+1)

I knew the constant clicking felt off but I couldn't come up with a solution, I thought about a cool down but didn't want to limit how many enemies you could mark. I thought about smaller energy amounts required for basic trap and then just have it regen faster naturally, but then you could just spam bombs and never touch basic ones.

All that to say, clicking and dragging would have solved the constant clicking issue without throwing the small amount of balancing I made off a cliff. It seems so obvious now that you mentioned it, I'll definitely add it to the post jam build, thank you.