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(1 edit) (+1)

I knew the constant clicking felt off but I couldn't come up with a solution, I thought about a cool down but didn't want to limit how many enemies you could mark. I thought about smaller energy amounts required for basic trap and then just have it regen faster naturally, but then you could just spam bombs and never touch basic ones.

All that to say, clicking and dragging would have solved the constant clicking issue without throwing the small amount of balancing I made off a cliff. It seems so obvious now that you mentioned it, I'll definitely add it to the post jam build, thank you.