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(+2)

Wow, there's sooo much content in this for a jam! Amazing work. 

One thing that almost stole the experience from me, and I hope other players don't have the same problem... After entering my name and being asked if I was happy with my hat, I said no. Then the button to accept name had disappeared and I wasn't able to continue. I had to fully remove the name and then type it in again. 

Also when I eventually entered my name as "bob" that didn't work. I had to use "Bob" (case-sensitive). I was a bit confused initially and almost gave up, thinking that it might have been the joke that the whole-game is in the character creation... and there was no other content.

I'm not saying this to criticise, just so that other folks don't get stuck at the same points and give up early, missing the rest of this experience. 

The voice narration added so much for me, gave this sense of gravity to the whole setting. 

Did you have the whole loop in-mind early on or were you just riffing on stuff during the jam?

Thank you so much for all the valuable feedback! I really appreciate it! I was exhausted throughout, but in the end, I was truly happy with what I developed, despite having to attend full-time work as well.

I took a slight risk by adding these trolling features when creating the Bob Creation system, and yes, I've omitted the idea of what possible conditions should be added at each slide of the validation function. Currently, there are just 'yes' and 'no' buttons with different text every time, and when you press 'no,' it assumes that you plan to change your name. Once your name has been updated (even to Bob again), it will allow you to continue. I'll definitely revisit the Bob Creation system and add in the features (Hats, Glasses, Talents, Sizes, etc.). The scale and talents of Bob, I believe, can play a very nice and unique role in navigating around the game, and of course, Bob is, well, just Bob for now, haha.

I was planning to do the narration myself, but after a few tests, I simply gave up on that idea, haha. Having a slight Afrikaans accent can be a bit distracting. I'm planning to add many more features and levels by the 12th or 13th of September, so please stay tuned for the experience that I truly had planned from the beginning with the upcoming updates.

There should be 6 Chapters in the game and they all should be playable (With V3 of Bob's Crazy Adventure);

1. House (Tutorial)

2. The Shift of gravity (In town, finding the remote and pressing it)

3. Back in the house (Finding the first piece of the new remote)

4. Back outside in town (Navigating to the highway)

5. Crossing the highway (Once picked up the big red button, you should just float without colliding or touching anything

6. Obstacle course high up in the air (one of my favourite levels, definitely recommend playing again if you were unable to get here)

7. Bob Falls and gets a concussion, and is currently dreaming in an unfinished level (Easter Egg about one of Freelives' games)
...

END for now

Coming Soon

7. Complete level of Bobs concussion level

8. Headquarters and assembling the remote and resetting gravity

9. Returning home and calling sick, and continue sleeping

THE END

Thank you once again for playing my game, I appreciate it so much! I'm glad that you've enjoyed. I can assure you if I had more time (I should've asked for leave from my work xD ) I could've finished the vision I had planned for the game haha. Let me know if you planning on playing again and if you were able to play the level high up in the sky.