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A jam submission

Bob's Crazy Adventure!View game page

Experience the exciting adventure of Bob and The Narrator, reverse the chaotic switch of Cartoonville and the rest!
Submitted by Razer1999 — 8 minutes, 38 seconds before the deadline
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Bob's Crazy Adventure!'s itch.io page

Names and Email Addresses of Team Members
Michael S. Engelbrecht
michaelsengelbrecht@gmail.com
(Solo)

Categories Your Team is Eligible for
Best Physics Gameplay
Best Ragdoll Physics
Diversity
Hobbyist
Best Humour (aka Made Us Laugh The Hardest)
Greatest Post-Jam Improvement

Controls:

1. WASD to move around
2. Mouse to look around (limited in some levels)
3. LMB & RMB to grab/pull/swing
4. SPACE to jump
5. Q and E to punch

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Comments

Developer

I have great news everyone! 

I've managed to squeeze in some time to include several bug fixes and addons to the entire experience. Here's a complete the list of changes: 

Bug Fixes and Finished Content:

  • Finished Bob Creating System
  • Fixed issues when accepting character at end of Creating Bob
  • Fixed Trigger issues that shouldn't be accessible across multiple levels of events, narrator, out of bounds, missions, etc.
  • Added talents and attributes that changes based on selected Talents
  • Fixed and adjusted out of bounds triggers in Skyscraper level

I hope for those who  were unable to experience the true experience can now enjoy the entire expected experience, next up will include several more stories and an ending! Stay Tuned!

Submitted(+1)

Amazing work! I also got stuck on the naming thing as I wasnt happy with no hat, ended up restarting and trying again, I got to the highway and the music was fantastic but there werent any cars so I just pretended :P After that I think the game got stuck, the narrator said I found the remote but nothing happened. Will definitely try again in the future, fantastic submission.

Developer(+1)

Thank you so much for your valuable feedback! I do apologize for all the misplaced events/chapters, and lucky it's quite straight forward to solve as all the systems that I've developed works together on queues and events, so it just a matter of rescheduling them. I hope to include much more additions, features, levels, and fixes in the near future. Stay tuned for the new release :D Thank you once again for playing Bob's Crazy Adventure!

Submitted (2 edits) (+1)

Well done Michael. There's so much content to this submission and a lot to be proud of; I was evan impressed by Bob's art collection :D

Edit: I had a tough time controlling the character during the fixed camera scenes (in the house), which is odd because I typically don't struggle with local controls from a world view. It might have been because of all of Bob's wiggling throwing me off; but I'm not sure. I also don't now how to address this so it's kind of a useless comment :D (the camera angles were pretty cool, especially the one on the staircase).

Developer

Thank you very much for all your valuable feedback that you've provided. Whilst developing this project I originally planned to have a fixed camera position, was inspired by the old Resident Evil games, but like you said it does make it difficult. In the beginning, in Bob's given context we can understand he had a crazy party and that he's still in bad shape, so I instead kept only the house level fixed, and made the outside free as that would've spoiled everything. I can see how it looks free but a lot of design was put in based on the fixed camera for the house scenes, so I may've dug the pit to deep to make it better haha. I can make it walk based on the camera's forward direction (was like that in the very beginning) but Bob then walks around the camera, but the movements are much better do. But all and all I appreciate your feedback, I'll see if I'm able to improvise with something else. Hope you had a wonderful experience playing Bob! :D

Submitted(+1)

sheesh, that was great, really impressive, definitely in for Game of the Jam. I think its just important everybody know how to get through the naming part, that stumped me also until I read Ashashza's comments. Other than that, the only issue I had was I missed one of the objective cues, and sat for awhile unsure what I suppose to do, had to reload to figure it out. Good luck with the Jam :)

Developer

Thank you so much for your valuable feedback, and I appreciate your honest opinion regarding the game, I'm truly happy with what I managed to produce in the given time. I'm planning to release a gameplay video soon (WITH SPOILER WARNINGS INCLUDED) but in sort to finish the naming game, you should just continuously change the name and press the prompted buttons, should allow you to proceed :D. I'm planning to include an objective system and visual feedback in your actions or what you should go do in feature updates so stay tuned for that. This should make the game way less confusion and more directed.

Thank you once again for experiencing Bob's Crazy Adventure!

Submitted(+1)

Wow, the scale of this game is incredible for the short time span that it was made in. Well done! 

Developer(+1)

Thank you so much for your valuable feedback! It sure was a challenge to include everything (I always love to over scope my games, so I blame myself for that). I hope to have a finished product in a few weeks so please stay tuned for further updates for Bob's Crazy Adventure! Lets just say a lot of energy drinks and some fast energetic skills helped throughout the experience xD

Thank you once again, and I hope you enjoyed the experience

Submitted(+2)

Wow, there's sooo much content in this for a jam! Amazing work. 

One thing that almost stole the experience from me, and I hope other players don't have the same problem... After entering my name and being asked if I was happy with my hat, I said no. Then the button to accept name had disappeared and I wasn't able to continue. I had to fully remove the name and then type it in again. 

Also when I eventually entered my name as "bob" that didn't work. I had to use "Bob" (case-sensitive). I was a bit confused initially and almost gave up, thinking that it might have been the joke that the whole-game is in the character creation... and there was no other content.

I'm not saying this to criticise, just so that other folks don't get stuck at the same points and give up early, missing the rest of this experience. 

The voice narration added so much for me, gave this sense of gravity to the whole setting. 

Did you have the whole loop in-mind early on or were you just riffing on stuff during the jam?

Developer

Thank you so much for all the valuable feedback! I really appreciate it! I was exhausted throughout, but in the end, I was truly happy with what I developed, despite having to attend full-time work as well.

I took a slight risk by adding these trolling features when creating the Bob Creation system, and yes, I've omitted the idea of what possible conditions should be added at each slide of the validation function. Currently, there are just 'yes' and 'no' buttons with different text every time, and when you press 'no,' it assumes that you plan to change your name. Once your name has been updated (even to Bob again), it will allow you to continue. I'll definitely revisit the Bob Creation system and add in the features (Hats, Glasses, Talents, Sizes, etc.). The scale and talents of Bob, I believe, can play a very nice and unique role in navigating around the game, and of course, Bob is, well, just Bob for now, haha.

I was planning to do the narration myself, but after a few tests, I simply gave up on that idea, haha. Having a slight Afrikaans accent can be a bit distracting. I'm planning to add many more features and levels by the 12th or 13th of September, so please stay tuned for the experience that I truly had planned from the beginning with the upcoming updates.

There should be 6 Chapters in the game and they all should be playable (With V3 of Bob's Crazy Adventure);

1. House (Tutorial)

2. The Shift of gravity (In town, finding the remote and pressing it)

3. Back in the house (Finding the first piece of the new remote)

4. Back outside in town (Navigating to the highway)

5. Crossing the highway (Once picked up the big red button, you should just float without colliding or touching anything

6. Obstacle course high up in the air (one of my favourite levels, definitely recommend playing again if you were unable to get here)

7. Bob Falls and gets a concussion, and is currently dreaming in an unfinished level (Easter Egg about one of Freelives' games)
...

END for now

Coming Soon

7. Complete level of Bobs concussion level

8. Headquarters and assembling the remote and resetting gravity

9. Returning home and calling sick, and continue sleeping

THE END

Thank you once again for playing my game, I appreciate it so much! I'm glad that you've enjoyed. I can assure you if I had more time (I should've asked for leave from my work xD ) I could've finished the vision I had planned for the game haha. Let me know if you planning on playing again and if you were able to play the level high up in the sky.

Submitted(+2)

10/10
No notes.

https://drive.google.com/file/d/1wAPz1prZ13_GDvbAvhibrlC9mgLyeR9p/view?usp=shari...

Developer(+1)

Thank you so much for playing my game, I hope you had a lot of fun, I'm sure Bob did every second of it! Haha, that NPC belongs at the trash. Thank you so much for your amazing rating, I really appreciate it!