ty for the feedback! boots will only have a collider if you are falling (if your "up speed" is negative) and now, thinking about it, seeing that we do have flying roaming enemies in the game that might not have been the best decision... I should've either found another implementation or just abandoned the upgrade to avoid confusion (but it is a jam, mistakes like tha will happen). The hitstop is a late addition to try and "juice" up the impact, didint had much time to test it properly for in-game feel.