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What worked: 

The artwork and the atmosphere were really great. The sound design worked very well. I like that you don't only use your eyes to navigate, using sound queues as direction to be more cautious. I like the placement of monsters surrounding an area to signify a dead end.

What didn't: 

I ended up just kind of walking away from the monsters. I never really felt like they were a threat. I didn't really end up using the firefly much, unless I came across a pit without sparkles. The distance to regain the firefly felt a bit too short.

Bugs: 

I think a tree slapped me forward once haha. Probably due to the collision box rotating?

Great job!