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The gameplay and design felt pretty solid (if a bit short!), but I had some issues with controls. The sensitivity was perhaps a bit too much? I also had some issues with seeing where I was going while holding a block. 

In the third level, I had some troubles getting the crates where they were supposed to go, and there was a place where it felt like I could get stuck (specifically, accidentally dropping the crate on the wrong side of the fence).

Having more polished controls would have gone a long way in making me feel like I was more in control and thus focusing on solving the puzzles more than fighting with making the character do what I wanted them to do.

Thank you for your feed back 

(+1)

I moved the hand point but moved it back - the box drags on the ground too much - the Player is short on purpose.- I want to build puzzles where you need momentum to through the box, but I just ran out of time. :(
If you move the mouse fast and release the box, it goes flying.
Thanks again for giving it a try.