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A jam submission

Bouncing boxesView game page

Submitted by Collin Visser (@CollinVizzer) — 43 minutes, 59 seconds before the deadline
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Bouncing boxes's itch.io page

Names and Email Addresses of Team Members
Collin collin@gogogames.co.za - hobbyist

Categories Your Team is Eligible for
Hobbyist

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Comments

Submitted

Yup this was pretty fun, of course wish it was longer

Developer

Thank you so much for taking the time to give it a go.

The first two levels were good... the puzzles worked well and introduced the mechanics... the visuals were clear and easy to parse... 

But the third level (the platforming one) was kind of a pain. Pushing blocks with your face is kind of a pain, and first-person platforming is kind of a pain (if there aren't parkour mechanics). I'm surprised my solution of pushing the two blocks on top of each other worked, it felt like if anything went wrong I'd have to restart the level again. Is that level necessary?

I'm curious about where the final level is heading, with the enemies who target you. I'd like to see it all come together. I'd like to use an enemy corpse to activate a button... but then... I suspect the gun isn't ever going to work.

Developer

Thank you for taking the time to play my game. I had a big idea but not the skills to implement it. So I cut alot just to make something.

I want to make a stealth game with some physics game play. The gun was used to shoot leaver and supports to drop stuff onto enemies

Sorry I caused you so much pain

Submitted

Could use a bit of polish overall (but what jam game doesn't?).  I think a solid start to what could be a cool game.  Really couldn't use the gun though? lol.

Developer(+1)

Thank you for taking the time to play my game - sorry about the gun :( - I did a lot to it - it moves when you walk and sways left and right when you look :(

(1 edit)

Nice game,  I had a few clipping glitches with the blocks just like others have mentioned, but it didn't ruin the game entirely. Good use of the theme through Portal inspiration too. Great job!

Developer

Thanks for playing - can you share a screen shot of this "clipping glitches" - Was this on the web build or the windows download ? I am keen to fix this if I can find it.

Do you think that using E to pick up and put down is correct or should putdown be on the left click on the mouse ?

Submitted

It’s not as challenging as I expected and as another player pointed out I also had an issue where I couldn’t see where I was going when holding something, try adding an offset to the blocks position when it’s being held or shrinking it’s size Overall the game is pretty fun and look’s really good, good luck with the jam

Developer

Thank you for giving it a try 

Submitted

ah a portal inspired puzzle game how original ;p lol.. I also made a portal inspired puzzle game for the jam. Overall I liked the whole style with some original puzzles. I used this tut for the pick system, it might help yours with more control. Otherwise I had fun playing and good luck with the Jam :)

Developer

Thank you so much for giving my game a try - I will have a look thx 

Submitted

I don't recall there being a button on the ceiling in any of the Portal maps (at least the official ones) so that was I nice addition to their formula. I like the extra mechanic of having the right coloured boxes on the right switches. That opens the door (pun fully intended) for even more puzzle mechanics.

Its quite the enjoyable concept. My younger brother really enjoyed the 3 levels and was quite sad he didnt get to use the gun.It seems the deadline really made the jam difficult for all of us to finish the games let alone polish small aspects '

Submitted

The gameplay and design felt pretty solid (if a bit short!), but I had some issues with controls. The sensitivity was perhaps a bit too much? I also had some issues with seeing where I was going while holding a block. 

In the third level, I had some troubles getting the crates where they were supposed to go, and there was a place where it felt like I could get stuck (specifically, accidentally dropping the crate on the wrong side of the fence).

Having more polished controls would have gone a long way in making me feel like I was more in control and thus focusing on solving the puzzles more than fighting with making the character do what I wanted them to do.

Developer

Thank you for your feed back 

Developer(+1)

I moved the hand point but moved it back - the box drags on the ground too much - the Player is short on purpose.- I want to build puzzles where you need momentum to through the box, but I just ran out of time. :(
If you move the mouse fast and release the box, it goes flying.
Thanks again for giving it a try.