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(+1)

I could not really play much as the collision detection was a bit harsh, coupled with blurry images it was hard to judge the edges.

Was the blurry images a stylistic choice, or did you forget to switch the image from bilinear default to point? 

Good choice of colour palette and nice framing of the game plot, I can see potential in the game with some improvements.

I had to hurry when I made the map, so I just put shapes below... Regarding the hit box, I checked a few times and it's not that difficult (in my opinion)

Gotta agree with Stealthness collision detection did not feel good (In my opinion). I like the SFX and cool idea!