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Submarine Adventures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #12 | 3.545 | 3.545 |
Audio | #14 | 2.545 | 2.545 |
Overall | #19 | 2.364 | 2.364 |
Gameplay | #20 | 2.273 | 2.273 |
Visuals | #23 | 1.818 | 1.818 |
How much do you enjoy the game overall? | #23 | 1.636 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
As the other mentioned, there were definitely quite a few sections where I felt like I collided with practically nothing at all, so it was a little rough to navigate through.
I liked the move speed and the bubble trail was a nice touch!
Had some trouble with the collision detection at parts, really like the concept and enjoyed the background ambience of the submarine
everyone say me that... can you tell more spesific detales thet i can fix?
Good game! I liked the environment, and having a limited time to find the path forward.
To be a little more specific on the collision detection, there are some areas where you can hit walls when it didn't look to me like they were touching. Here is a screenshot showing an example of this, this is as far as I can go to the right without hitting the wall:
Other than that, I really liked the visuals, it had a nice murky underwater effect!
I could not really play much as the collision detection was a bit harsh, coupled with blurry images it was hard to judge the edges.
Was the blurry images a stylistic choice, or did you forget to switch the image from bilinear default to point?
Good choice of colour palette and nice framing of the game plot, I can see potential in the game with some improvements.
I had to hurry when I made the map, so I just put shapes below... Regarding the hit box, I checked a few times and it's not that difficult (in my opinion)
Gotta agree with Stealthness collision detection did not feel good (In my opinion). I like the SFX and cool idea!