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(2 edits) (+1)

Well done Michael. There's so much content to this submission and a lot to be proud of; I was evan impressed by Bob's art collection :D

Edit: I had a tough time controlling the character during the fixed camera scenes (in the house), which is odd because I typically don't struggle with local controls from a world view. It might have been because of all of Bob's wiggling throwing me off; but I'm not sure. I also don't now how to address this so it's kind of a useless comment :D (the camera angles were pretty cool, especially the one on the staircase).

Thank you very much for all your valuable feedback that you've provided. Whilst developing this project I originally planned to have a fixed camera position, was inspired by the old Resident Evil games, but like you said it does make it difficult. In the beginning, in Bob's given context we can understand he had a crazy party and that he's still in bad shape, so I instead kept only the house level fixed, and made the outside free as that would've spoiled everything. I can see how it looks free but a lot of design was put in based on the fixed camera for the house scenes, so I may've dug the pit to deep to make it better haha. I can make it walk based on the camera's forward direction (was like that in the very beginning) but Bob then walks around the camera, but the movements are much better do. But all and all I appreciate your feedback, I'll see if I'm able to improvise with something else. Hope you had a wonderful experience playing Bob! :D