Thank you. Yeah the game is inspired by Neon White, Pizza Tower and Downwell (at least kind of). I personally feel like that the enemy design I've chosen is limiting the speed. Let me know if you have any Idea on how to improve it in future games.
I think that having less spikes or at least making them more predictable and reducing their hitbox in such a way that they can't hit you while you're still on the ground could help. Also, the default enemies have some weird properties in which sometimes they will give you a small vertical boost and sometimes they don't, making that more consistent could also help. In terms of controls I think that using the jump button to walljump would be a little bit better than just the movement keys, but that might just be my opinion.
I really liked how you can stomp to quickly gain acceleration, using that could lead to interesting situations, and the speed boost felt really nice.