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(1 edit) (+2)

This feels like a really solid concept! Splatoon meets Need For Speed.

It's already been said, but a smaller map would probably make it better. In a multiplayer game you don't want players going off and doing their thing alone. Multiplayer is best when interacting with other players. And in a smaller map the players will naturally spend more time bumping into each other and going over each others' tracks. The size of the current map feels like you could each have your own single player adventure separately (which isn't great).

I haven't played it properly in 2 player yet. But I feel like there's an obvious mechanic when it comes to bumping cars:

The opponent's car should not explode, instead it should spin away, out of control, leaving behind a trail in your color.

Another thing, that has been mentioned. There should be a way to get nitro back... perhaps skidding slowly replenishes nitro? (I guess it's that, or over-time, or pickups). Hmmm... Are those blue capsulte pickups?

I don't play many driving games, but I enjoyed the extra-arcady feel while I had Nitro. Felt like I had more control than in a normal driving game (and the Nitro made it much easier to keep a skid going, which felt fun).

Getting stuck upside down after ramping was less fun :P

(+1)

Thank you for your thoughtful feedback! We appreciate your positive response to the concept. We're glad you noticed the pickup capsules – yes, those will indeed replenish your Nitro. Your insights about map size and multiplayer interaction are valuable, and we're considering adjustments to foster more engaging player interactions. We're so glad you enjoyed the arcade-like feel and the control with Nitro. As for the upside-down situation after ramping, we're on it! Your input is truly valuable as we work to enhance the gameplay experience!