Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

This game is just amazing, I love story driven games like this! I didn't expect much from it at the beginning, but when you start diving deeper into the story, it really gets you! It's so impressive how well you guys have managed to make everything feel: the ambience, the dialogues, the dive mechanic! So, let's talk about the latter. The minigame where you have to find the hidden thought is so good mainly because of one simple thing: the fact that you can click on other thoughts without penalty, and there will still be a dialog showing what that thought represents. You could've just slapped a "YOU CLICKED THE WRONG THOUGHT!" text, but no, you've gone further. This is actually so great from a storytelling perspective, as you get to know each character even before reaching their cutscene! It's the addition of seemingly useless features like these that make a game great, in my opinion.

The story is so well crafted, and the cutscenes are simple but flawless in context. This game really makes you think of who could've committed the crime, and the fact you can read the LITERAL MEMORIES of people is a feature sure to fully immerse the player in the experience.

Also, I enjoyed the twist so much! I'll not spoil it, so if you are reading this and you haven't played this game, go play it. You'll not regret it.

The only major flaw in this game? It's a bit short.

Other than that, it just needs some minor polishing, and this could be even considered a full experience! I Don't know if you plan on continuing using this concept, but I would personally love a full game done with this style and mechanics.

5/5 in all fields. You nailed it.

(+2)

Wow.

I know this type of game isn't for everyone, but I'm glad to find someone who enjoyed it this much! This sort of makes the sleepless nights worth it lol.

Also, as the main programmer behind the minigame I'm completely floored. It took a lot of tweaking and I felt it lacked depth of mechanics, like having thought bubbles doing other types of movement and things like that. It all started as a homage to one of the final bosses of Mischief Makers.

Welp, thanks for the feedback!

(+2)

This is too kind. Thank you so much for your kind words!