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Very interesting idea! The only thing I am not fully sure about is how it would cater to those who are likely colourblind. Colour has some strong functionality here. Is there a way to design it such that we can very easily tell what resource pertains to what mechanic without involving colour exclusively?

(+1)

i think you can use specific shapes or pattern to remove the need for colors. essentially you just need to remember which color/pattern for each stat.