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PIPOSCHPATZ

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A member registered Apr 06, 2020 · View creator page →

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If you use Unity you can go in the Build > Player settings > canvas size and see what is your defaut values. I think the default is 800*600 which is 16/10, you can change it to a 16/9. This can be a problem and crop your window borders

I use 1280/720p

for your UI you can go to the CANVAS gameobject and change from Constant Pixel size to screen ratio or screen size. it will help you to achieve the same look a in your editor

Then on Itch when you upload the file you can change the viewport dimension in the Embed Options and set to the same values.

i like the movement, it is like a real time Myst really tanky feeling, remind me of PS1 horror game.

Well polished, great job

no  it was not, it just the Coyote Time that i've failed :)

Really cool concept and lovely art.

the concept is nice and the dialogues are great for a little game. maybe a scrolling camera would have been more suitable as switching between was sometime confusing.
Good job :)

indeed i didn't took the time for this, the shooting mechanics came after the reset one and havnt planned

i think you can use specific shapes or pattern to remove the need for colors. essentially you just need to remember which color/pattern for each stat.

thanks for testing :), yes definitely, it was a challenge for me to create it but it was the fastest to implement this idea.  I would love to use the concept in other genre.

yes absolutely :) enjoy

Hello , thanks for the reply, i  don't do commission currently as i don't stay long on a medium but  I Added my source file (aseprite format) if you want to tune it. In it you can see basic template, grid and differents color schemes.

Thanks a lot, I just added the brown version as separate .png.

(1 edit)
Sure.