The game was good and it was cool to see that we had a similar take on the theme! I particularly liked the count down when you reached 0 oxygen! One thing I did notice is the repeating patterns of level layout! perhaps more variations of these would make the game feel more random!
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Thanks for the feedback!
I definitely want to introduce more patterns to keep things interesting. I could possibly even ramp up the difficulty based on depth in a future release. As it is, I have a total of 13 obstacle layouts, and 3 oxygen mercy layouts. Luckily, they're the easiest thing to make more of :)