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(+2)

As an avid fps guy this was pretty cool to see, you don't see a lot of action FPS genre in game jams. Played through the whole thing and the different themed dream levels were a good design choice, but I noticed that most of the enemies could be defeated by running in a circle, which was true for even the final boss. I think adding a ranged unit or increasing the attack speed for light enemy types could make the game more difficult. But definitely a unique and memorable entry!