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ingdani

64
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A member registered Jul 30, 2023 · View creator page →

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Unfortunately you’re absolutely right haha. The system that decides which asteroids spawn is unique from the score system, so there are some asteroids that are simply better for your score (it’s the big ones!) Didn’t have enough time to figure out a solution though. Will rework it in a future update probably.

I LOVE BETTERWEBGL I LOVE BETTERWEBGL I LOVE BETTERWEBGL

just a little rant, I love working in pixel art and this seems like a really big and fun jam to be a part of, but i have to study for PHYSICS and SPANISH so i cannot. everyone else have fun when May rolls around though!

I named my cats billy and joey, and I do not know how to spell gobbledygook

workerbot pops off

aw, ok then, i'll have to check it out a bit more then

lol its ok, i'll make some clarifications in the control descriptions

I'm just guessing, but are you just tapping the spacebar? If you hold the button you get way more height on the jump.

box puzzles and platforming with a short story :)

https://itch.io/jam/1-bit-jam-n2/rate/2373962

Thanks for the feedback!

thank you so much!

I’m glad you liked it! Yeah the two block jumps can be a bit tricky, I implemented a little bit of coyote time to help with the platforming.

W

Eve L. Duehr

I should break up my melodies more lol.
I also learned that a well-rounded game experience should be top priority, rather than visual style.

Hi Kaleb, I played your game and the graphics look really cool! I can tell you put a lot of thought into how each character looked, and you did a good job with that. I agree with the other comments that the game is a little unbalanced. I assume that the platforms are randomly generated, because it is infinite, so because of this the player sometimes has no choice but to fall a long way and take damage. I enjoyed the alternate mode too, but I think there's a bug - I never lost health in that mode. It might be because everything knocks you away, so the game doesn't register the hurt collision. Good job with this submission, keep going!

Plume pond is such a cool name for a studio! I'm sure you've heard this a million times before, but I was so impressed with the art, sounds, and ambience. The screen effects are so cool and everything together makes the game feel so eerie.

Although the gameplay is based on needing to explore with little resources and information, I feel there is too little information and too much responsibility on the player's part. I have to remember which paths I have taken, which path I want to take, where the red blips are, all while trying to use my sonar as little as possible, which results in me holding a directional key until I hear my drone hit the wall or I encounter a new red thing. 

Additional information could be useful, such as faintly lighting up paths that have already been traversed without needing to use sonar - as if the drone 'remembered' where it went - or some sound queues to indicate you are nearing a red blip. The haunting and desperate atmosphere still earns this game a high rating. Good job!

Not a lot of people make mobile games, so congrats on taking on that challenge. The game concept works very well with this theme, but I do agree with some of the other comments that the game balancing is a little too difficult. I don't think I ever got past 10, even after many runs. Cool art and music!

Very nice, polished platformer game. Art and sound design is on point. Movement was very slippery at the beginning but getting more upgrades made the movement feel very good. Such a big team you have! Good job.

I remember watching this yesterday on that guy's stream! I played it through myself and I had a good time collecting the keys and trying to remember where I needed to go to unlock the right doors. Good work on this game jam.

webgl is highly preffered, I just don't like downloading stuff
if your game contains a rat, you get 5 stars

W little sibling shenanigans

Solid little metroidvania, but I was so ready to fight some enemies though. Map was a very useful addition.

W

Thanks for the feedback! I only started making music this August so I'm still learning haha, and yeah the shells may be hard to find, its hard for me to playtest when I know where they all are already. I'm glad you liked the art though!

I like this a lot, especially the spike in difficulty from levels 1,2,3 to 4,5,6, definitely got me panicking a little bit, but sometimes the depth of objects can be confusing because everything is the same color and also neon. Good submission!

As an avid fps guy this was pretty cool to see, you don't see a lot of action FPS genre in game jams. Played through the whole thing and the different themed dream levels were a good design choice, but I noticed that most of the enemies could be defeated by running in a circle, which was true for even the final boss. I think adding a ranged unit or increasing the attack speed for light enemy types could make the game more difficult. But definitely a unique and memorable entry! 

yeah, ill give it a spin!

Very cool root growing system, looks difficult to create and animate. Nice job with the game and the story!

LIFE IS LIKE ROBLOX

Thanks! I really like how the art came together for this project. I even had to do a little research on underwater plants to get the deep sea atmosphere right(tall kelp only grows near the surface).

Thank you! I'm so glad you liked the game. I added the scary little guys last minute because I realized the game needed a little more to it.

The one-two combo with the harpoon is so satisfying. Though it stops being effective once you get to the bigger enemies. Cool game!

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Thank you for your comment! You could say I 'sunk' a lot of time into this project, hehe.

I love the artstyle, and the game premise is really unique to this jam! It was fun frantically pressing left and right to dodge flying objects, and this game idea is really well executed.