Unfortunately you’re absolutely right haha. The system that decides which asteroids spawn is unique from the score system, so there are some asteroids that are simply better for your score (it’s the big ones!) Didn’t have enough time to figure out a solution though. Will rework it in a future update probably.
ingdani
Creator of
Recent community posts
Hi Kaleb, I played your game and the graphics look really cool! I can tell you put a lot of thought into how each character looked, and you did a good job with that. I agree with the other comments that the game is a little unbalanced. I assume that the platforms are randomly generated, because it is infinite, so because of this the player sometimes has no choice but to fall a long way and take damage. I enjoyed the alternate mode too, but I think there's a bug - I never lost health in that mode. It might be because everything knocks you away, so the game doesn't register the hurt collision. Good job with this submission, keep going!
Plume pond is such a cool name for a studio! I'm sure you've heard this a million times before, but I was so impressed with the art, sounds, and ambience. The screen effects are so cool and everything together makes the game feel so eerie.
Although the gameplay is based on needing to explore with little resources and information, I feel there is too little information and too much responsibility on the player's part. I have to remember which paths I have taken, which path I want to take, where the red blips are, all while trying to use my sonar as little as possible, which results in me holding a directional key until I hear my drone hit the wall or I encounter a new red thing.
Additional information could be useful, such as faintly lighting up paths that have already been traversed without needing to use sonar - as if the drone 'remembered' where it went - or some sound queues to indicate you are nearing a red blip. The haunting and desperate atmosphere still earns this game a high rating. Good job!
Not a lot of people make mobile games, so congrats on taking on that challenge. The game concept works very well with this theme, but I do agree with some of the other comments that the game balancing is a little too difficult. I don't think I ever got past 10, even after many runs. Cool art and music!
As an avid fps guy this was pretty cool to see, you don't see a lot of action FPS genre in game jams. Played through the whole thing and the different themed dream levels were a good design choice, but I noticed that most of the enemies could be defeated by running in a circle, which was true for even the final boss. I think adding a ranged unit or increasing the attack speed for light enemy types could make the game more difficult. But definitely a unique and memorable entry!