I guess I got too used to the swordfish while developing it, I'll keep that in mind for the future. Also, regarding the bell getting off screen, there are pushers to the right and left of the screen that should push you back to the middle. It was hard to balance it though, since if they were too strong you'd just get pushed to the other side of the screen. I'll add multiple layers of pushers that get incrementally stronger, and maybe an arrow that points to where you are if you're off the screen.
I'm also working on improving the landscape as I'm writing this.
Thanks for the feedback!