It is hard to make a game of a genre that relies on big open worlds in one tiny screen. I see your effort here. I believe your world needs to be very rich to keep the player engaged.
Viewing post in One Screen Adventure jam comments
Indeed. I bit off more than I could chew in the allotted time, which is a reoccurring theme with jams and me, I'm hoping to learn my lesson eventually, that or just get crazy fast, whichever comes first.
I had many more plans for puzzles and enemies, but wasn't able to implement them. It'll be fun to take it a bit slower this week and implement those ideas. Thank you for playing!