Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

One Screen AdventureView game page

Goblins have ambushed you and taken your items! Recover them and escape!
Submitted by Game Endeavor (@GameEndeavor) — 30 minutes, 15 seconds before the deadline
Add to collection

Play game

One Screen Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#4204.1824.182
Overall#6523.6673.667
Design#6573.4553.455
Originality#10333.3643.364

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Indeed an entire adventure packaged into just one screen. Impressive.

Submitted

nice little game, i really like the spotlighteffect on the underground

Submitted

Good game! Is the white block supposed to be an animal of some sorts that really likes the berries?

Developer

Thanks! Yeah, specifically it was supposed to be a pig that really likes apples. Was even going to have some apple cores littered around him as a hint, but unfortunately didn't have time to create a sprite for him. Which is sad because I was looking forward to making it.

Deleted post
Developer(+1)

Ah, good point about the tree. I never thought of that. Hmmm. I'll have to think of how to fix that. The white square was supposed to be a piggy, but unfortunately I ran out of time for character art. Thanks for playing! :D

Submitted(+1)

Loved it.  Wonderful almost Metroidvania expansion (could be more but was great as was) and cute premise.  GL!

Developer

Thanks! That's what I had in mind and wanted to execute more on, was making it metroidvania like in a way.

Submitted(+1)

I really like the feel of this game. It's a neat idea. With a more elaborate story, and some more puzzles, these could be fun, bite-size adventures.

Developer

Haha, yeah. I came up with that "story" with only 30 minutes left to submission. Would definately like to create a better story for the adventure. Something to give the tiny world meaning.

Submitted(+1)

I LOVED this! Short, to the point and satisfying!

Developer(+1)

Thanks!

Submitted(+1)

This was quite fun to play! I loved how the map is layered and you have to discover things as you play.

I'd love to see this developed further too!

------

Hey, we made a GMTK game too. Check it out!


Developer(+1)

Thanks! I enjoyed doing the map layering, though it didn't get implemented without a fight. Was worried there for a bit that I wouldn't be able to implement it. One of the main things I will further develop in the post-jam is discovery. Right now everything is pretty linear, but I would like for it to be a little more open.

Nice! I'm about to play it now.

Submitted(+1)

I guess yeah it can be considered a bit linear in retrospect but it didn't feel that way when I was playing it the first time.

Especially bumping into the apple tree, I felt pretty smart when I discovered it :b

Developer

Oh? Nice! Glad to hear it. I was hoping for at least a little of that. :D

Submitted(+1)

It is hard to make a game of a genre that relies on big open worlds in one tiny screen. I see your effort here. I believe your world needs to be very rich to keep the player engaged.

Developer(+1)

Indeed. I bit off more than I could chew in the allotted time, which is a reoccurring theme with jams and me, I'm hoping to learn my lesson eventually, that or just get crazy fast, whichever comes first.

I had many more plans for puzzles and enemies, but wasn't able to implement them. It'll be fun to take it a bit slower this week and implement those ideas. Thank you for playing!

Submitted(+1)

This was very cool! My favorite thing about it is how it handles the "being underground", it's a very clever solution. I would love to see a more polished version of this, it has lots of potential! Still I don't know if I'm ready to handle that newfound knowledge...

Developer(+1)

Thanks! Implementing the underground was pure magic, I'm surprised I was able to pull it off.  I'm going to make a video on how it's done (this week most likely). I really want to polish this up, so stay tuned for it. This isn't even close to what I envisioned for the game, and I would be doing it a great disservice not to see it through.