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(+1)

Yooo thanks for the feedback :)

I also thought about what would be more intuitive for the climbing, if A and D, or W and S, or both (I guess it is a matter of playtesting with a lot of people), I went with the W and S option, so it was easier for me to use A and D for fall out of the walls on purpose without extra coding, a bit of laziness there 😆

About jumping very shortly when holding W and D, I didn't notice you are right, I see now the ant walks slower when holding W and D over holding only D, so when jumping the horizontal length of the jump is less (the jump height seems the same though)

I think it is because I used the new unity input system so (in my unexperienced opinion 😅) it seems to be optimized more for a top-down type of movement like when using a joystick, if you hold D the horizontal velocity is 1, but if you hold W and D the horizontal and vertical velocity are around 0.70~, which I think is the reason the ant walk slower when holding 2 buttons (I think that wouldn't happen in a 2D top-down game or a movement in a 3D space

About the save points you are totally right, I'll be working on implementing some checkpoints 😆
We also wanted to do more with the leaf but our inexperience and the time restriction were bigger issues this time 😅  

I'm glad you liked the game and found those details, thank you for playing! :D