Interesting game idea. I didn't quite understand how to dodge the fish. I guess you have to, since you can't hit them. In my opinion it would have been nice to have the movement constrained to within the viewport, but it's not a big deal.
Viewing post in Diving Bell Mayhem jam comments
No, it's really valuable feedback. I only added an audio cue to hitting an enemy last minute, and before that it wasn't really clear that you were actually damaging them. I'll probably add a small particle effect, or see if I can alter the shade of the sprites for a few frames so there's a visual cue too. Thanks!