Oh geez, so if you get a prisoner up to level three and then take off the now uncursed gear, any new gear put on them by enemies does not get uncursed. You also cant swap classes with the new gear until you reload the game, but when you swap classes for the 50 tokens it then instantly swaps it back to prisoner... lvl 1. I would assume getting captured would also reset prisoner lvl. That is insanely punishing. So if armor breaks and a bad item is put on, Your only option is to level up from scratch a as a lvl 1 prisoner. I thought for sure that it would reward you for leveling up prisoner class by that you could now just swap onto it to remove cursed items as it would still cost 50 tokens to swap to then back. Or that you could gather the cursed items by stripping a prisoner lvl 3-4 and letting new ones be put on.
Im all for a bit of punishing gear, but having to spend a few hours every time I want to remove one of the prisoner set is nuts, And then there will be the other sets as well, I really hope this was a bug of it resetting the class level, I could understand if getting captured reset the lvl, or lowered it based on how long they were captured. But once the other classes are in and there are a ton of sets of cursed items, it would take a ton of work to lvl up each and make a character immune to each, that should be rewarded.
Also if this was a bug, is there any way to console comaned the character back up to level 3 prisoner, I just dont have it in me to regrind that.
Another thing that is kind of needed, a way to save and exit on the main hub, if you waiting to to train stats or lock traits, or even just swapping gear or farming some gold in the tavern should be able to be saved without going into a dungeon and then abandoning.
Even worse is that if you keep them as a prisoner and them being in full gear, (rope, chastbelt, yoke, gag, ankle and neck) enemies can put new items on replacing the uncursed with cursed items, relocking them on.