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(1 edit)

Fun concept, and good gameplay, but I feel like slightly adjusting the pacing would greatly enhance the experience. For example, the speed of the blocks could increase as time goes on, or the playable area could be higher and the blocks could accelerate as they get closer.

I made a brief demo of what I mean: https://lowqualityrobin.itch.io/dodgeblock

Overall, it's a very fun game, with great art direction, but the blocks and pacing just needs a bit of polish.

(3 edits) (+1)

ok Im going to need to find my windows computer to run this my mac is to old but yes I see what your trying to say and I would agree with this to but I found for my game were you are managing space speeding up the blocks would make it esier as the blocks would have less of a chance to get cluttered and stuck. I kind of wanted this game to be more of a puzzle game to an extent so instead I had sir steel increase his placing rate I should defininely made him place a lot slower initially and speed it up more drastically so the change is evident. But thank you so much I cant believe you made a demo for me to test on the issue I will surely check it out and tell you what I think.   Honestly I probobaly should have implemented this as to have the game reach a greater group of people and increasing fall speed while increasing the placement speed faster would be a much better and more noticeable way to implement progressive difficulty